Wow. Just wow.
The quality of this animation is so superb. I was captivated the entire time. So many twists and turns. So much creativity. An absolute favorite. I could write so much. You've got a masterpiece of a flash here. Thank you for sharing.
I really like how you portrayed the dream. How people's bodies and faces were shifting in and out and there were mobs of people that were without identification except for when they would briefly be a defined person then snap back to being a shadow figure. Plus the strange music and undefined beginning and ending of the dream. Quite accurate and fun to watch.
The rest was funny, too. I've had to do this in real life several times so I can relate.
Yeah, I can relate too... oh wait, I made it, so duh I can relate. Jeez Rob, you're Mr. Obvious today. I'm glad you liked that part, I'm super proud of how that dream sequence turned out. Especially some of the glitchy faces. In fact, that redhead who faces toward Rob on the bleachers? Her glitch face was my favorite one. It just turned out so awesome, I loved that one. I remember wanting to slow the song down at that part just so I could show it longer, but slowing it down would mess the percussion up so I didn't do it.
But I'm rambling. Thanks for watching, Fuzz!
Was glad to hear some Dimmu Borgir in there. Puritanical Euphoric Misanthropia.
Most of what you're nit-picking at just has to do with convenience. It's understandable wanting things to be more convenient, but I imagine the developer left some things the way he did intentionally. Lots of games capitalize on a game's inconveniences; sometimes for better or for worse. In this case, there's no way to improve on them, but they're so minor (remember, it's just a tiny flash game), that it's just not a big deal.
Concerning the difficulty and class set-up, I'm currently stomping through Rome (third arena) with 2 Archers, 1 Trident/Net, and 2 Gallus with Earthquake hammers (that's key to my build). It's working really well, actually. I got stuck at a certain point in my previous build where I got killed over and over, so I adjusted and tried a new build. That's just part of learning from losing and adapting.
This game is pretty well made. A 4/5 on the given 1-5 scale, in my opinion. Sure, it could use tweaks and improvements here and there, but remember, it's just a flash game! :)
I'm with Archille on this one. I decided to accept the challenge at the end of the game and was rudely faced with getting killed sometimes faster than I could even activate a heal potion. I had to hope I didn't get poisoned if I wanted to make it through a stage.
Another thing I'd say would be worth adding is some walking speed boosting items, maybe not by a ton, but at least a little. I like being able to move quicker as a perk to getting farther in the game and getting rare loots. Also maybe items that increased attack speed, as well.
Otherwise, a pretty fun game! :) Reminiscent of the Diablo game style archetype.
You could be a concept artist.
This is practically a fantasy of mine.
I can't express to you how sexy your art is and the characters in your art are. Not only are you a superb artist, you can capture and manipulate the human body so fuckin' well, paying extremely close attention to detail and adding fiction to your art to make it seem completely natural.
Your character, a busty succubus-type woman with an endless lust for sexual pleasure and seduction, turns me on like mad. Then seeing her in action intertwined with a sexy foreign tiger-like human, giving her lustful passions satiation, is too hot for words.
Aside from everything in the picture being astoundingly hot and well-done, a couple things that I always enjoy admiring are your usage of light/shade (and the execution and depiction thereof) and how each character uses their tails! Hey, we don't have tails, but I can imagine we'd do all sorts of things with 'em if we had 'em, especially to be sexy. ;)
10/10 - It's almost too sexy to fap to. Like, fapping to it just ain't enough. I would want it to be real. :3 <3
I'm in awe.
Let's step back from it being LoZ for just a moment and critique this work upon its aesthetic value.
First, I see no shortage of effort. There are minute details that I would guess must have been painful to exact (ex: hair/fur, small emblem designs, "the Legend of Zelda" title itself, as well as others).
The usage of figures not only achieves the viewer's satisfaction by gazing upon fond memories of the game, but it also accomplishes horizontal balance. If you hadn't have put anything behind Zelda's head (to the left), then Ganon's figure would have outweighed the right side of the picture. Had you put, say, another person there rather than the castle, it would have worked but, in my opinion, would have been slightly too repetitive; the castle is a great addition to slightly mix up what the viewer is looking at.
Your utilization of organic and geometric shapes/figures also brings about balance and harmony to the picture. So many subtle differences among the overt construction to help bring the picture together.
Another thing that makes this picture superb is how well you used shading, tints, and hues. It's always pleasing to the eye to look upon an object that logically makes sense, but to satisfy this on a two-dimensional surface can be a challenge, especially since this is fantasy related, not, for example, a still-life or portrait. Throughout, the blends of colors and shading/tinting is used heavy in certain spots and tasteful in others. Take Zelda and Ganon's cheeks. Without shallow use of shading when appropriate (and deep shading otherwise), the faces would not be accomplished and the facial expressions would not be full.
I get the impression that the light source of the background figures (Zelda, restored Midna, Ganon) comes from the left. You keep it consistent across all three figures, which is pleasing to the eye, as well. If we look at how those figures are arranged, it's very appropriate to see Zelda on the left near the light source, Ganon on the right where the light is least (and the background is deep blue), and restored Midna in the middle where the transition between both worlds occur. Well thought out.
In the foreground we see a separate scene. Link, Midna, and Link in wolf form. This is where a couple things leave me wondering. I believe I see Midna and wolf Link interacting and acknowledging each other (as they should), but I'm not sure if elf Link is supposed to be in that interaction relationship, as well. My best explanation of that would be that the Midna is between the two main forms of Link as their connection, interacting with both even though they aren't/can't interact with each other (for they are the same person!). If so, that is quite brilliant. The other thing that left me wondering is elf Link's facial expression. Is he confused? Perplexed? Lost? Honestly, none of those guesses would make much sense to me, but just because I don't understand it doesn't mean you didn't have a worthy purpose. Otherwise, I like what you did with elf Link. Quite often, he is depicted as looking slightly feminine, so this isn't far from home. He is an elf with soft elven features (which is consistent with Zelda's features). Personally, I like very much how you took the more elven approach to Link's construction. In the game, I thought he didn't look elvish enough!
I played OoT, MM, WW, and TP (along with some of the older versions). I'm familiar with the series and I have to say this is extremely well done. I'm sad other's don't give you as much credit as you deserve for the effort you put into this work and I hope you are proud of it, as well as the other works you've done. I was glad to see the Master Sword and the funky black/purple rectangles that float in the sky from the game. Those were nice touches.
Thank you for your devotion on this picture. I take off my hat to you.
I have to give you a 10 out of 10 for being able to pic apart this picture to the degree and correctness that you have! I really should just copy and paste your review LOL! As for Links confused expression, it really was placed there to show that the player has control over his being rather than himself. Thank you greatly for taking the time to type all those thoughts out, as it has greatly made my day!
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